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NodeLayer Class

Inherits:Node

A layer node is a zero-sized node that has no visual representation and enables to save all its child nodes into a separate .node file. Layer nodes should be used to split the world into several logical parts and save each of them in a .node file so that each layer and its child nodes can be edited without affecting the source .world file.

See Also

NodeLayer Class

Members


static NodeLayer(string name)

Constructor. Creates a node layer with specified file name to store it.

Arguments

  • string name - Name of the layer.

NodeLayer cast(Node node)

Casts a NodeLayer out of the Node instance.

Arguments

  • Node node - Node instance.

Return value

NodeLayer instance.

void setNodeName(string name)

Updates the name of the node layer.

Arguments

  • string name - Name of the layer.

string getNodeName()

Returns the name of the node layer.

Return value

The name of the layer.

int type()

Last update: 2017-07-03
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