NodeLayer Class
Inherits: | Node |
A layer node is a zero-sized node that has no visual representation and enables to save all its child nodes into a separate .node file. Layer nodes should be used to split the world into several logical parts and save each of them in a .node file so that each layer and its child nodes can be edited without affecting the source .world file.
See Also
- Article on Layer
NodeLayer Class
Members
static NodeLayer(string name)
Constructor. Creates a node layer with specified file name to store it.Arguments
- string name - Name of the layer.
NodeLayer cast(Node node)
Casts a NodeLayer out of the Node instance.Arguments
- Node node - Node instance.
Return value
NodeLayer instance.void setNodeName(string name)
Updates the name of the node layer.Arguments
- string name - Name of the layer.
string getNodeName()
Returns the name of the node layer.Return value
The name of the layer.int type()
Last update: 2017-07-03
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