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ObjectWaterMesh Class

Inherits:Object

This class is used to create a volume sphere. Depending on the assigned material, it can be used to render fog or a visible volume of light around a light source. A volume sphere can also be of an ellipsoid shape.

ObjectVolumeSphere Class

Members


static ObjectVolumeSphere(vec3 radius)

Constructor. Creates a new volume sphere object with given radius values.
Notice
If a volume light material is assigned to an object, it is rendered based only on the X-axis radius value. If its radius values along Y or Z axes are smaller, then the object is cut along them.

Arguments

  • vec3 radius - Radius values of the new volume sphere object in units. If a negative value is provided, 0 will be used instead.

ObjectVolumeSphere cast(Object base)

Casts an ObjectVolumeSphere out of the Object instance.

Arguments

  • Object base - Object instance.

Return value

ObjectVolumeSphere instance.

ObjectVolumeSphere cast(Node node)

Casts an ObjectVolumeSphere out of the Node instance.

Arguments

  • Node node - Node instance.

Return value

ObjectVolumeSphere instance.

void setRadius(vec3 radius)

Updates volume sphere radius values.
Notice
If a volume light material is assigned to an object, it is rendered based only on the X-axis radius value. If its radius values along Y or Z axes are smaller, then the object is cut along them.

Arguments

  • vec3 radius - New radius values of the volume sphere in units. If a negative value is provided, 0 will be used instead.

vec3 getRadius()

Returns volume sphere radius values.

Return value

Radius values of the volume sphere in units.

int type()

Last update: 2017-07-03
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