ObjectWaterMesh Class
Inherits: | Object |
This class is used to create a volume sphere. Depending on the assigned material, it can be used to render fog or a visible volume of light around a light source. A volume sphere can also be of an ellipsoid shape.
ObjectVolumeSphere Class
Members
static ObjectVolumeSphere(vec3 radius)
Constructor. Creates a new volume sphere object with given radius values.If a volume light material is assigned to an object, it is rendered based only on the X-axis radius value. If its radius values along Y or Z axes are smaller, then the object is cut along them.
Arguments
- vec3 radius - Radius values of the new volume sphere object in units. If a negative value is provided, 0 will be used instead.
ObjectVolumeSphere cast(Object base)
Casts an ObjectVolumeSphere out of the Object instance.Arguments
- Object base - Object instance.
Return value
ObjectVolumeSphere instance.ObjectVolumeSphere cast(Node node)
Casts an ObjectVolumeSphere out of the Node instance.Arguments
- Node node - Node instance.
Return value
ObjectVolumeSphere instance.void setRadius(vec3 radius)
Updates volume sphere radius values.If a volume light material is assigned to an object, it is rendered based only on the X-axis radius value. If its radius values along Y or Z axes are smaller, then the object is cut along them.
Arguments
- vec3 radius - New radius values of the volume sphere in units. If a negative value is provided, 0 will be used instead.
vec3 getRadius()
Returns volume sphere radius values.Return value
Radius values of the volume sphere in units.int type()
Last update: 2017-07-03
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