ObstacleCapsule Class
Inherits: | Obstacle |
This class is used to create a capsule-shaped obstacle that is detected and bypassed by other objects during pathfinding.
ObstacleCapsule Class
Members
static ObstacleCapsule(float radius, float height)
Constructor. Creates a new capsule-shaped obstacle of a specified size.Arguments
- float radius - Radius of the capsule.
- float height - Height of the capsule.
ObstacleCapsule cast(Node node)
Casts an ObstacleCapsule out of the Node instance.Arguments
- Node node - Node instance.
Return value
ObstacleCapsule instance.ObstacleCapsule cast(Obstacle base)
Casts an ObstacleCapsule out of the Obstacle instance.Arguments
- Obstacle base - Obstacle instance.
Return value
ObstacleCapsule instance.void setHeight(float height)
Sets the height of the obstacle capsule.Arguments
- float height - Height of the capsule. If a negative value is provided, 0 will be used instead.
float getHeight()
Returns the current height of the obstacle capsule.Return value
Height of the capsule.void setRadius(float radius)
Sets the radius height of the obstacle capsule.Arguments
- float radius - Radius of the capsule. If a negative value is provided, 0 will be used instead.
float getRadius()
Returns the current radius of the obstacle capsule.Return value
Radius of the capsule.int type()
Last update: 2017-07-03
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