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ObstacleCapsule Class

Inherits:Obstacle

This class is used to create a capsule-shaped obstacle that is detected and bypassed by other objects during pathfinding.

ObstacleCapsule Class

Members


static ObstacleCapsule(float radius, float height)

Constructor. Creates a new capsule-shaped obstacle of a specified size.

Arguments

  • float radius - Radius of the capsule.
  • float height - Height of the capsule.

ObstacleCapsule cast(Node node)

Casts an ObstacleCapsule out of the Node instance.

Arguments

  • Node node - Node instance.

Return value

ObstacleCapsule instance.

ObstacleCapsule cast(Obstacle base)

Casts an ObstacleCapsule out of the Obstacle instance.

Arguments

  • Obstacle base - Obstacle instance.

Return value

ObstacleCapsule instance.

void setHeight(float height)

Sets the height of the obstacle capsule.

Arguments

  • float height - Height of the capsule. If a negative value is provided, 0 will be used instead.

float getHeight()

Returns the current height of the obstacle capsule.

Return value

Height of the capsule.

void setRadius(float radius)

Sets the radius height of the obstacle capsule.

Arguments

  • float radius - Radius of the capsule. If a negative value is provided, 0 will be used instead.

float getRadius()

Returns the current radius of the obstacle capsule.

Return value

Radius of the capsule.

int type()

Last update: 2017-07-03
Build: ()