ObstacleSphere Class
Inherits: | Obstacle |
This class is used to create a sphere-shaped obstacle that is detected and bypassed by other objects during pathfinding.
ObstacleSphere Class
Members
static ObstacleSphere(float radius)
Constructor. Creates a new sphere-shaped obstacle of a specified size.Arguments
- float radius - Radius of the sphere.
ObstacleSphere cast(Node node)
Casts an ObstacleSphere out of the Node instance.Arguments
- Node node - Node instance.
Return value
ObstacleSphere instance.ObstacleSphere cast(Obstacle base)
Casts an ObstacleSphere out of the Obstacle instance.Arguments
- Obstacle base - Obstacle instance.
Return value
ObstacleSphere instance.void setRadius(float radius)
Sets the radius of the obstacle sphere.Arguments
- float radius - Radius of the sphere. If a negative value is provided, 0 will be used instead.
float getRadius()
Returns the current radius of the obstacle sphere.Return value
Radius of the sphere.int type()
Last update: 2017-07-03
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