FieldAnimation Class
Inherits: | Field |
This class allows you to create and modify field animation objects.
See also
- A FieldAnimation class to edit animation fields by using C++ API.
- A set of samples located in the data/samples/fields/ folder:
- animation_00
- animation_01
FieldAnimation Class
Members
static FieldAnimation(vec3 size)
Creates a new field animation node of the specified size:- If the field animation is of an ellipse shape, its radius values along the axes must be specified.
- Otherwise, dimensions of the cube must be specified.
Arguments
- vec3 size - A size of the field animation along X, Y and Z axes in units.
FieldAnimation cast(Node node)
Casts a FieldAnimation out of the Node instance.Arguments
- Node node - Node instance.
Return value
FieldAnimation instance.FieldAnimation cast(Field base)
Casts a FieldAnimation out of the Field instance.Arguments
- Field base - Field instance.
Return value
FieldAnimation instance.void setAnimationScale(float scale)
Arguments
- float scale
float getAnimationScale()
void setAttenuation(float attenuation)
Sets an attenuation coefficient value for the field animation that indicates how much animation attenuates starting from the center of the animation field to its edges:- By the minimum value of 0, no animation will be visible.
- The higher the value, the more intensive animation will be at the edges of the animation field.
Arguments
- float attenuation - An attenuation coefficient value. If a too small value is provided, 1E-6 will be used instead.
float getAttenuation()
Returns the current attenuation coefficient for the field animation that indicates how much animation attenuates starting from the center of the animation field to its edges:- By the minimum value of 0, no animation will be visible.
- The higher the value, the more intensive animation will be at the edges of the animation field.
Return value
Attenuation coefficient value.void setEllipse(int ellipse)
Transforms a cubical field animation into an ellipse-shaped one or vise versa.Arguments
- int ellipse - 1 for the ellipse-shaped field animation, 0 for the cubical one.
int isEllipse()
Returns the value indicating if the field animation is of an ellipse shape.Return value
1 if the field animation is of an ellipse shape, otherwise - 0.void setLeaf(float leaf)
Sets a scale for the rotation angle of vegetation leaves inside the animation field.Arguments
- float leaf - Scale for the rotation angle of vegetation leaves. If a negative value is provided, 0 will be used instead.
float getLeaf()
Returns the scale for the rotation angle of vegetation leaves inside the animation field.Return value
Scale for the rotation angle of vegetation leaves.void setSize(vec3 size)
Sets an animation field size:- If the field animation is of an ellipse shape, its radius values along the axes must be set.
- Otherwise, dimensions of the cube must be set.
Arguments
- vec3 size - A new animation field size along the X, Y and Z axes in units. If a negative value is provided, 0 will be used instead.
vec3 getSize()
Returns the animation field size:- If the field animation is of an ellipse shape, its radius values along the axes will be returned.
- Otherwise, dimensions of the cube will be returned.
Return value
The current animation field size along the X, Y and Z axes in units.void setStem(float stem)
Sets a scale for movement amplitude of grass and vegetation stems inside the animation field.Arguments
- float stem - Scale for movement amplitude of grass and vegetation stems. If a negative value is provided, 0 will be used instead.
float getStem()
Returns the scale for movement amplitude of grass and vegetation stems inside the animation field.Return value
Scale for movement amplitude of grass and vegetation stems.void setWind(vec3 wind)
Sets wind coefficients values that defines wind direction inside the animation field.Arguments
- vec3 wind - Wind coefficients values along the X, Y and Z directions.
vec3 getWind()
Returns the wind coefficients values that defines wind direction inside the animation field.Return value
Wind coefficients values along the X, Y and Z directions.int type()
Last update: 2017-07-03
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