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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

TextureRender Class

A frame buffers abstraction.

TextureRender Class

Members


static TextureRender()

TextureRender constructor.

void setColorTexture(int slot, Texture texture)

Sets a color texture.

Arguments

  • int slot - Color texture slot.
  • Texture texture - Color texture.

void setColorTexture(int slot, Texture texture, int array_slice, int texture_slice, int mip_level)

Sets a color texture.

Arguments

  • int slot - Color texture slot.
  • Texture texture - Color texture.
  • int array_slice
  • int texture_slice
  • int mip_level

Texture getColorTexture(int num)

Returns a color texture.

Arguments

  • int num - Color texture number.

Return value

Color texture pointer.

int isCompleted()

Checks render texture completed status.

Return value

Returns 1 if the render texture is completed.

int getDepth()

Returns the render texture depth.

Return value

Render texture depth.

void setDepthTexture(Texture texture)

Sets depth texture.

Arguments

  • Texture texture - Depth texture pointer.

void setDepthTexture(Texture texture, int array_slice, int texture_slice, int mip_level)

Sets a depth texture.

Arguments

  • Texture texture - Texture.
  • int array_slice
  • int texture_slice
  • int mip_level - Mip level.

Texture getDepthTexture()

Returns a depth texture.

Return value

Depth texture pointer.

int isEnabled()

Checks render texture enabled status.

Return value

Returns 1 if the render texture is enabled.

int getHeight()

Returns the render texture height.

Return value

Render texture height.

int getNumFaces()

Returns a number of faces in the texture render.

Return value

Number of faces.

int getNumLayers()

Returns a number of layers in the texture render.

Return value

Number of layers.

int getType()

Gets the texture type.

Return value

Texture type.

string getTypeName()

Gets the texture type name.

Return value

Texture type name.

void setUnorderedAccessBuffer(int slot, StructuredBuffer texture)

Sets an unordered access structured buffer.

Arguments

  • int slot - StructuredBuffer slot.
  • StructuredBuffer texture - A pointer to StructuredBuffer.

StructuredBuffer getUnorderedAccessBuffer(int slot)

Returns an unordered access structured buffer.

Arguments

  • int slot - StructuredBuffer slot.

Return value

A pointer to StructuredBuffer.

void setUnorderedAccessTexture(int slot, Texture texture, int writeonly)

Sets an unordered access texture to the device.

Arguments

  • int slot - Texture slot.
  • Texture texture - Texture.
  • int writeonly - Sets a texture initializer in shader:

Texture getUnorderedAccessTexture(int slot)

Returns an unordered access texture.

Arguments

  • int slot - Texture slot.

Return value

Texture.

int getWidth()

Returns the render texture width.

Return value

Render rexture width.

void clear()

Clears render texture.

int create2D(int width, int height, int flags = 0)

Creates 2D render texture.

Arguments

  • int width - Render texture width.
  • int height - Render texture height.
  • int flags - Render texture flags.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

int create2DArray(int width, int height, int num_layers, int flags = 0)

Creates 2D Array render texture.

Arguments

  • int width - Render texture width.
  • int height - Render texture height.
  • int num_layers - Render texture layers.
  • int flags - Render texture flags.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

int create3D(int width, int height, int depth, int flags = 0)

Creates 3D render texture.

Arguments

  • int width - Render texture width.
  • int height - Render texture height.
  • int depth - Render texture depth.
  • int flags - Render texture flags.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

int createCube(int width, int height, int flags = 0)

Creates Cube render texture.

Arguments

  • int width - Render texture width.
  • int height - Render texture height.
  • int flags - Render texture flags.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

int createCubeArray(int width, int height, int num_layers, int flags = 0)

Creates Cube Array render texture.

Arguments

  • int width - Render texture width.
  • int height - Render texture height.
  • int num_layers - Render texture layers.
  • int flags - Render texture flags.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

void destroy()

Destroys render texture.

void disable()

void enable(int flags = 0)

Enables render texture.

Arguments

  • int flags - Discard flags.

void flush()

Flushes render texture.

int TEXTURE_RENDER_COLOR_RGB565

int TEXTURE_RENDER_COLOR_RGBA16F

int TEXTURE_RENDER_COLOR_RGBA8

int TEXTURE_RENDER_DEPTH_16

int TEXTURE_RENDER_DEPTH_24

int TEXTURE_RENDER_DEPTH_24S8

int TEXTURE_RENDER_DISCARD_ALL

int TEXTURE_RENDER_DISCARD_COLOR

int TEXTURE_RENDER_DISCARD_DEPTH

int TEXTURE_RENDER_FILTER_BILINEAR

int TEXTURE_RENDER_FILTER_LINEAR

int TEXTURE_RENDER_FILTER_TRILINEAR

int TEXTURE_RENDER_MULTISAMPLE_16

int TEXTURE_RENDER_MULTISAMPLE_2

int TEXTURE_RENDER_MULTISAMPLE_4

int TEXTURE_RENDER_MULTISAMPLE_8

int TEXTURE_RENDER_TEXTURE_COLOR

int TEXTURE_RENDER_TEXTURE_DEPTH

int TEXTURE_RENDER_TEXTURE_RENDER_2D

int TEXTURE_RENDER_TEXTURE_RENDER_2D_ARRAY

int TEXTURE_RENDER_TEXTURE_RENDER_3D

int TEXTURE_RENDER_TEXTURE_RENDER_CUBE

int TEXTURE_RENDER_TEXTURE_RENDER_CUBE_ARRAY

int TEXTURE_RENDER_USAGE_COMPUTE

int TEXTURE_RENDER_WRAP_REPEAT

Last update: 2017-07-03
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