This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Ptr Class

Header:#include <UniginePtr.h>

Smart pointer template.

Ptr Class

Members


Ptr()

Default constructor that produces a NULL pointer.

Ptr(const Ptr< Type > & ptr)

Copy constructor.

Arguments

  • const Ptr< Type > & ptr - Pointer of the given type.

explicit Ptr(Type * ptr)

Constructor.

Arguments

  • Type * ptr - Pointer of the given type.

Type * get() const

Return the internal address.

Return value

Pointer.

int getCounter() const

Return the reference counter.

Return value

Reference counter.

void clear()

Clear the pointer.

void destroy()

Destroy the pointer.

bool operator bool()

Type * operator->() const

Access to the pointer.

Return value

Pointer.

bool operator<(const Ptr<Type> & rhs)

Arguments

  • const Ptr<Type> & rhs

Ptr<Type> & operator=(const Ptr<Type> & ptr)

Arguments

  • const Ptr<Type> & ptr
Last update: 2017-07-03
Build: ()