JointFixed Class
Inherits: | Joint |
This class is used to create fixed joints.
JointFixed Class
Members
static JointFixed()
Constructor. Creates a joint with an anchor at the origin of the world coordinates.static JointFixed(Body body0, Body body1)
Constructor. Creates a joint connecting two given bodies. An anchor is placed between centers of mass of the bodies.Arguments
- Body body0 - The first body to connect with the joint.
- Body body1 - The second body to connect with the joint.
static JointFixed(Body body0, Body body1, Vec3 anchor)
Arguments
- Body body0
- Body body1
- Vec3 anchor
JointFixed cast(Joint joint)
Arguments
- Joint joint
void setRotation0(mat3 rotation0)
Sets a rotation matrix of the anchor point in a system of coordinates of the first connected body.Arguments
- mat3 rotation0 - Rotation matrix in the body coordinate space.
mat3 getRotation0()
void setRotation1(mat3 rotation1)
Sets a rotation matrix of the anchor point in a system of coordinates of the second connected body.Arguments
- mat3 rotation1 - Rotation matrix in the body coordinate space.
mat3 getRotation1()
void setWorldRotation(mat3 rotation)
Sets a rotation matrix of the anchor point in the world system of coordinates.Arguments
- mat3 rotation - Rotation matrix in the world coordinate space.
mat3 getWorldRotation()
Last update: 2017-07-03
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)