This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Transform Path

Transform Path is a succession of transformations based on an arbitrary path. The objects that are made children of the Transform Path can move along with these transformations.

See also#

Adding Transform Path#

To add Transform Path to the scene via UnigineEditor, do the following:

  1. Run the project with UnigineEditor.
  2. On the Menu bar, click Create -> Transform Path.

  3. Choose the path to the .path file.

    Notice
    The path can be changed afterwards in the World Transform Path section of the Parameters window.
  4. Place the object somewhere in the world.

Adding Objects Moving along the Path#

To make objects move along the path, do the following:

  1. Make the object a child of the path.
  2. Set the same initial positions for the object and the path.

    Notice
    If the object coordinates differ from the path coordinates, the object will have the corresponding offset relative to the path.
  3. To put the object in motion, click Play on the Node tab.
  4. Adjust the playback parameters.

Parameters#

In the Node tab of the Parameters window, you can adjust the following parameters of Transform Path:

Path Sets a path to the new .path file.
Orientation Indicates whether the object should be oriented along the path or keep its initial position.

Playback Parameters#

Transform Path has the following playback parameters:

Loop Loops the transformation defined by the path.
Update Distance Limit Sets the distance from the camera within which the object should be updated.
Time

Sets the time, from which the playback of the transformation defined by the path starts.

Notice
If the object is oriented along the path, its transformation corresponds to the path transformation at the specified time. Otherwise, only the object position is changed.
Speed

Sets the speed of the transformation playback.

Notice
Negative values provide the reverse playback.
Play Continues playback of the transformation defined by the path if it has been paused, or starts the playback, if it has been stopped.
Stop Stops the playback of the transformation defined by the path. This function saves the playback position so that playing of the transformation defined by the path can be resumed from the same point.
Last update: 2021-12-13
Build: ()