This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Ptr Class

Header: #include <UniginePtr.h>

Smart pointer template.

Ptr Class

Members


Ptr ( ) #

Default constructor that produces a NULL pointer.

Ptr ( const Ptr<Type> & pointer ) #

Copy constructor.

Arguments

  • const Ptr<Type> & pointer - Pointer of the given type.

explicit Ptr ( Type * pointer ) #

Constructor.

Arguments

  • Type * pointer - Pointer of the given type.

Ptr ( UnigineBaseObject * obj, bool take_ownership ) #

Arguments

  • UnigineBaseObject * obj
  • bool take_ownership

Ptr ( int ) #

Arguments

  • int

Type * get ( ) const#

Returns the internal address.

Return value

Pointer.

void clear ( ) #

Clears the pointer. This method does not destroy the object.

bool operator bool ( ) #

Checks if the pointer equals zero.

Return value

true if the pointer is not equal to zero; otherwise, false.

Type * operator-> ( ) const#

Performs pointer dereferencing.

Return value

Pointer.

Ptr<Type> & operator= ( const Ptr<OtherType> & pointer ) #

Performs pointer assignment. Destination pointer = Source pointer.

Arguments

  • const Ptr<OtherType> & pointer - Source pointer.

Return value

Result.

bool isValid ( ) #

Returns a value indicating if the Ptr has a valid value.

Return value

true if the value is valid; otherwise, false.

bool isNull ( ) #

Returns a value indicating if the Ptr has a null value.

Return value

true if the value is null; otherwise, false.

bool isDeleted ( ) #

Returns a value indicating if the object is deleted.

Return value

true if the object is deleted; otherwise, false.

void Ptr<Type> ( const Ptr<OtherType> & pointer ) #

Arguments

  • const Ptr<OtherType> & pointer

Ptr<Type> & operator= ( const OtherType * pointer ) #

Arguments

  • const OtherType * pointer

Type & operator* ( ) #

T * getInternalObject ( ) #

Returns an internal object pointed to by the pointer.

void deleteLater ( ) #

Performs delayed deletion of the object. The pointed object shall be deleted at the next swap stage.

void deleteForce ( ) #

Performs forced deletion of the object. The pointed object shall be deleted immediately.
Last update: 2021-12-13
Build: ()