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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

landscape_terrain_detail_base

The landscape_terrain_detail_base material is a default material for details of a Landscape Terrain object. Via this material you can manage albedo, roughness and height data and apply additional masking for terrain enrichment.

Parameters#

The landscape_terrain_detail_base material has the following states and parameters.

Base#

Base Parameters

Base parameters.
Triplanar Triplanar texture mapping for the detail
Size Texture tile size
Rotation Rotation of the detail's textures around the Z axis, in degrees.
Offset Offset of the detail's textures along the X and Y axes, in units.
Contrast Sharp or smooth transition of the detail with other details
Blend Triplanar The value of blending between triplanar texture projections (available only when the Triplanar mapping for the detail is enabled)

Albedo#

Albedo Parameters

Albedo parameters
Opacity Albedo opacity
Color Color multiplier for the albedo texture
Texture Texture used to specify the color information (how the detail looks like)

Roughness#

Roughness Parameters

Roughness parameters
Opacity Opacity of the roughness effect
Roughness Roughness multiplier for the roughness texture
Texture Roughness texture of the detail

Height#

Height Parameters

Height parameters
Opacity Opacity of the height texture
Scale

Height of the detail

Notice
Maximum possible value is 1.0, but it is not recommended to set it higher than 0.2.
Texture Texture used to specify the height of the detail (for rocks, pits, etc.)

Additional Mask#

Additional Mask Parameters

Additional mask parameters
Blend Mode

Blending mode between the additional detail mask and the corresponding mask of a landscape layer map.

Mask of a landscape layer map
Additional detail mask

As an example, for two masks presented above (Albedo color is set to red color) the available blending modes provide the following results:

  • Multiplicative — the base mask color is multiplied by the additional detail mask color, resulting in darker colors.

  • Overlay — the base and additional detail mask colors are multiplied for dark color pixels and screened for light color pixels, which leads to the contrast increase while preserving highlights and shadows. Grey pixels are not effected at all.

  • Additive — the additional detail mask color is added to the base mask color.

  • Vivid Light — the additional detail mask colors are darkened for dark color pixels and lightened for light color pixels, which leads to preserving mask details on semi-transparent pixels.

Intensity Mask intensity
Size Tile size
Mask Additional mask texture (only red channel is taken into account)
Last update: 2021-12-13
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