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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Screen-Space Materials

This section contains settings related to screen-space materials.

Screen-Space Materials settings

Screen-Space Materials Settings
Composite Deferred Custom composite deferred materials, that are used at the deferred composite stage of the rendering sequence. Several comma-separated materials (without whitespaces) can be specified. A debug material can be put here in order to be added to the final image
Composite Custom composite materials, that are used for final screen composition instead of the default ones. Several comma-separated materials (without whitespaces) can be specified.
Debug The checkbox toggles rendering of debug materials on and off.
In the field, indicate materials that should be used for debugging the image generation stages. Using such materials helps to investigate the cause of an artifact. Debug materials have a higher priority than the Rendering debug settings. You can create a custom debug material, which, for example, renders only albedo color and highlights of the scene.
Last update: 2021-12-13
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