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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

water_global_base

The water_global_base material simulates water and other liquids and is applied to the Water Global object.

Parameters#

Common#

Parameters specifying the masks for the material.

Material Mask The decal will be projected onto the water surface if the material mask of the decal material matches this mask.
Material Backface Mask Material Mask for the back face of the water surface.
Physics Field Mask The field mask that controls CPU-related operations with fields. For example, intersection with a wave created by Field Height can be detected, if a relevant Field Mask is enabled.
Visual Field Mask The field mask that controls GPU-related (visually perceptible) effects of fields.

Post Processing and Post Processing (Backface)#

Post processing options activate post processing effects for the material. The effects are available both for front and back faces of the water surface.

DOF Enables the depth of field effect.
Motion blur Enables the motion blur effect.
Shadow Shafts Enables shadow shafts.
Last update: 2021-12-13
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