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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::SystemLogic Class

Header: #include <UnigineLogic.h>

SystemLogic class is used to control the logic of the application. Methods of this class are called after corresponding methods of the system script.

SystemLogic Class

Members


int init ( ) #

Engine calls this function on engine initialization. Similar to the system script's init() function.

Return value

Returns 1 if there were no errors; otherwise, 0.

int shutdown ( ) #

Engine calls this function on engine shutdown. Similar to the system script's shutdown() function.

Return value

Returns 1 if there were no errors; otherwise, 0.

int destroyRenderResources ( ) #

Engine calls this function when the video mode is changed or the application is restarted (i.e. video_restart is called). It is used to reinitialize the graphics context. Similar to the system script's destroyRenderResources() function.

Return value

Returns 1 if there were no errors; otherwise, 0.

int update ( ) #

Engine calls this function before updating each render frame. Similar to the system script's update() function.

Return value

Returns 1 if there were no errors; otherwise, 0.

int postUpdate ( ) #

Engine calls this function before rendering each render frame. Similar to the system script's postUpdate() function.

Return value

Returns 1 if there were no errors; otherwise, 0.
Last update: 2021-12-13
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