This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Thread Class

Header: #include <UnigineThread.h>

Thread Class

Members


Thread ( ) #

Constructor.

static int getID ( ) #

Returns the current thread identifier.

Return value

The unique thread identifier.

int setPriority ( int priority ) #

Sets the thread priority.

Arguments

  • int priority - Thread priority to set in range [-3;3] . The default thread priority is 0.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

int getPriority ( ) const#

Gets the thread priority.

Return value

Returns the thread priority in range [-3;3] .

int isRunning ( ) const#

Checks if the thread is running.

Return value

Returns 1 if the thread is running; otherwise, 0 is returned.

int isWaiting ( ) const#

Checks if the thread is waiting.

Return value

Returns 1 if the thread is waiting; otherwise, 0 is returned.

protected virtual void process ( ) =0#

Thread process function.

int run ( size_t size ) #

Runs the thread.

Arguments

  • size_t size - Thread stack size in bytes.

Return value

Returns 1 if the thread was successfully run; otherwise, 0.

int signal ( ) #

Signals the thread.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

int stop ( ) #

Stops the thread.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

int terminate ( ) #

Terminates the thread.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

protected void sleep ( unsigned int usec ) #

Suspends thread execution in milliseconds.

Arguments

  • unsigned int usec - Time in milliseconds.

protected void wait ( ) #

Puts the thread into the waiting state.
Last update: 2021-12-13
Build: ()