Screen
This section contains screen settings such as VR emulation and stereo modes, virtual resolution, border, framerate stabilization etc.
Screen Settings
VR Emulation |
The value indicating the current VR emulation mode. One of the following values:
Console access: render_vr_emulation |
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Viewport Mode |
The viewport rendering mode. The following modes are available:
If the panoramic rendering is enabled, underwater shafts and water line effects will be disabled. Console access: render_viewport_mode |
Panorama Fisheye Fov |
The Field of View (in degrees) for the currently selected panoramic viewport mode. Available only when the viewport rendering mode is set to one of the fisheye panorama modes (5-8). Range of values: [0, 360]. The default value is 0. Console access: render_panorama_fisheye_fov |
Border Width | Width of the image border (in pixels), to be rendered outside the horizontal bounds of the screen to reduce artefacts of post effects. |
Border Height | Height of the image border (in pixels), to be rendered outside the vertical bounds of the screen to reduce artefacts of post effects. |
Max FPS |
The maximum FPS value, to which rendering FPS is to be clamped. 0 - disables FPS clamping. This command is recommended for debugging purposes only, because it can cause frame skipping. For production, use VSYNC. Range of values: [0.0f, inf]. The default value is 0.0f. Console access: render_max_fps |
Virtual Resolution Width | Width of the virtual screen (in pixels). This option can be used to render video with high resolution (e.g. 8K) regardless of monitor's resolution. |
Virtual Resolution Height | Height of the virtual screen (in pixels). This option can be used to render video with high resolution (e.g. 8K) regardless of monitor's resolution. |
Last update:
2021-12-13
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