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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Plugins::FMOD::Channel Class

Header: #include <plugins/UnigineFMOD.h>
Notice
This set of functions is available when the FMOD plugin is loaded.

A source of audio signal that connects to the ChannelGroup mixing hierarchy.

Channel Class

Members


void setPaused ( bool value ) #

Sets the pause state for the channel.

Arguments

  • bool value - true to pause the channel, false to unpause it.

bool getPaused ( ) #

Returns the pause state of the channel.

void setVolume ( float volume ) #

Sets the volume level.

Arguments

  • float volume - Volume level in range [-inf; inf]. 0 = silent, 1 = full. Negative level inverts the signal. Values larger than 1 amplify the signal.

float getVolume ( ) #

Returns the current volume level.

Return value

Volume level.

bool isPlaying ( ) #

Returns the playing state.

Return value

true if the channel is playing, otherwise, false.

void stop ( ) #

Stops the Channel (or all Channels in nested ChannelGroups) from playing.

void setMinMaxDistance ( float min, float max ) #

Sets the minimum and maximum distances used to calculate the 3D rolloff attenuation.

Arguments

  • float min - Distance from the source where attenuation begins. Range: [0; max]. Default: 1
  • float max - Distance from the source where attenuation ends. Range: [min; inf]. Default: 10000.

void setPosition ( const Math::Vec3& position ) #

Sets the 3D position used to apply panning and attenuation.

Arguments

  • const Math::Vec3& position - Position in 3D space used for panning and attenuation.

void setPositionTimeLine ( unsigned int position, FMODEnums::TIME_UNIT time_unit ) #

Sets the current playback position.

Arguments

void getPositionTimeLine ( unsigned int & position, FMODEnums::TIME_UNIT time_unit ) #

Returns the current playback position.

Arguments

  • unsigned int & position - Playback position.
  • FMODEnums::TIME_UNIT time_unit - Time units for position.

void release ( ) #

Releases the channel object.

void setVelocity ( const Math::Vec3& velocity ) #

Sets the velocity used to apply doppler.

Arguments

  • const Math::Vec3& velocity - Velocity in 3D space used for doppler.

DSP * addDSP ( int index, DSPType::TYPE dsp_type ) #

Adds a DSP unit to the specified index in the DSP chain.

Arguments

  • int index - Offset into the DSP chain.
  • DSPType::TYPE dsp_type - Type of the DSP.

Return value

Added DSP.

void removeDSP ( int index ) #

Removes the specified DSP unit from the DSP chain.

Arguments

  • int index - Index of the DSP unit.

DSP * getDSP ( int index ) #

Returns the DSP unit at the specified index in the DSP chain.

Arguments

  • int index - Index of the DSP unit.

Return value

DSP unit at the specified index.
Last update: 2021-12-13
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