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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::ShapeSphere Class

Header: #include <UniginePhysics.h>
Inherits from: Shape

This class is used to create collision shape in the form of a sphere.

See Also#

  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/shapes/ folder:
    • sphere_00
    • sphere_01
    • sphere_02
    • sphere_03
    • sphere_04
    • sphere_05
    • shapes_00

ShapeSphere Class

Members


static ShapeSpherePtr create ( ) #

Constructor. Creates a new sphere with the zero radius.

static ShapeSpherePtr create ( float radius ) #

Constructor. Creates a new sphere with a given radius.

Arguments

  • float radius - Radius of the sphere in units.

static ShapeSpherePtr create ( const Ptr<Body> & body, float radius ) #

Constructor. Creates a new sphere with a given radius and adds it to a given body.

Arguments

  • const Ptr<Body> & body - Body, to which the shape will belong.
  • float radius - Radius of the sphere in units.

void setRadius ( float radius ) #

Sets a radius of the sphere.

Arguments

  • float radius - Radius of the sphere, in units.

float getRadius ( ) #

Returns the current radius of the sphere.

Return value

Radius of the sphere, in units.

void setCenter ( const Math::Vec3 & center ) #

Sets the coordinates of the center of the sphere.

Arguments

  • const Math::Vec3 & center - Sphere center coordinates.

Math::Vec3 getCenter ( ) #

Returns the current coordinates of the center of the sphere.

Return value

Current sphere center coordinates.
Last update: 2021-12-13
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