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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Math::vec2 Struct

Header: #include <UnigineMathLibVec2.h>

This class represents a vector of 2 float components.

vec2 Class

Members


vec2 ( const hvec2& v ) #

Constructor. Initializes the vector using a given hvec2 source vector.

Arguments

  • const hvec2& v - Source vector.

vec2 ( ) #

Default constructor. Produces a zero vector.

vec2 ( const vec2& v ) #

Constructor. Initializes the vector by copying a given source vector.

Arguments

  • const vec2& v - Source vector.

vec2 ( float x, float y ) #

Constructor. Initializes the vector using given float values.

Arguments

  • float x - X component of the vector.
  • float y - Y component of the vector.

Examples

Source code (UnigineScript)
vec2(2.0, 3.0);
/*
Creates a vector (2.0, 3.0)
*/

explicit vec2 ( float v ) #

Constructor. Initializes the vector using a given scalar value: x=v, y=v.

Arguments

  • float v - Scalar value.

Examples

Source code (UnigineScript)
vec2(1.0);
/*
Creates a vector (1.0, 1.0)
*/

explicit vec2 ( const vec3& v ) #

Constructor. Initializes the vector using a given three-component vec3 source vector: x=v.x, y=v.y.

Arguments

  • const vec3& v - Three-component source vector.

explicit vec2 ( const vec4& v ) #

Constructor. Initializes the vector using a given four-component vec4 source vector: x=v.x, y=v.y.

Arguments

  • const vec4& v - Four-component source vector.

explicit vec2 ( const dvec2& v ) #

Constructor. Initializes the vector using a given dvec2 source vector.

Arguments

  • const dvec2& v - Source vector.

explicit vec2 ( const ivec2& v ) #

Constructor. Initializes the vector using a given ivec2 source vector.

Arguments

  • const ivec2& v - Source vector.

explicit vec2 ( const float* v ) #

Constructor. Initializes the vector using a given pointer to the array of float elements: x=v[0], y=v[1].

Arguments

  • const float* v - Pointer to the array of float elements.

vec2 ( float x, float y, ConstexprTag ) #

Constructor. Initializes the vector using given constant float values.

Arguments

  • float x - X component of the vector.
  • float y - Y component of the vector.
  • ConstexprTag - Auxiliary tag.

vec2 ( float v, ConstexprTag ) #

Constructor. Initializes the vector using a given constant scalar value: x=v, y=v.

Arguments

  • float v - Constant scalar value.
  • ConstexprTag - Auxiliary tag.

vec2 & abs ( ) #

Returns the absolute values of the vector components.

Return value

Vector with absolute values.

void set ( float x_, float y_ ) #

Sets the vector by components.

Arguments

  • float x_ - X component of the vector.
  • float y_ - Y component of the vector.

void set ( const float* val ) #

Sets the vector using the array of float elements: x=val[0], y=val[1].

Arguments

  • const float* val - Pointer to the array of float elements.

void set ( const vec2& val ) #

Sets the vector equal to the specified source vector.

Arguments

  • const vec2& val - Source vector.

void set ( float val ) #

Sets the vector components equal to specified scalar value: x=val, y=val.

Arguments

  • float val - Scalar value.

void get ( float* val ) const#

Gets the vector: val[0]=x, val[1]=y.

Arguments

  • float* val - Pointer to the array of float elements.

float * get ( ) #

Returns the pointer to the vector.

Return value

Pointer to the vector.

const float * get ( ) const#

Returns the constant pointer to the vector.

Return value

Pointer to the vector.

float length ( ) const#

Returns the length of the vector.

Return value

Vector length.

float length2 ( ) const#

Returns the squared length of the vector.

Return value

Squared length of the vector.

float max ( ) const#

Compares the vector components and returns the greater one.

Return value

The greater out of the two vector components.

vec2 & normalize ( ) #

Returns normalized vector.

Return value

Normalized vector.

vec2 & normalizeValid ( ) #

Normalizes a vector, makes its magnitude equal to 1. When normalized, a vector keeps the same direction but its length is equal to 1. Check for the zero vector is performed: if the argument is a zero vector, then a zero vector is returned.

Return value

Normalized vector.

vec2 & normalizeFast ( ) #

Returns normalized vector, calculated using the fast inverse square root algorithm.

Return value

Normalized vector.

vec2 & normalizeValidFast ( ) #

Returns normalized vector, calculated using the fast inverse square root algorithm. Check for the zero vector is performed: if the argument is a zero vector, then a zero vector is returned.

Return value

Normalized vector.

const float * operator const float * ( ) const#

Performs type conversion to const float *.

const void * operator const void * ( ) const#

Performs type conversion to const void *.

float * operator float * ( ) #

Performs type conversion to float *.

void * operator void * ( ) #

Performs type conversion to void *.

vec2 & operator*= ( float v ) #

Performs scalar multiplication.

Arguments

  • float v - Scalar value.

Return value

Resulting vector.

vec2 & operator*= ( const vec2& v ) #

Performs vector multiplication.

Arguments

  • const vec2& v - Vector.

Return value

Resulting vector.

vec2 & operator+= ( const vec2& v ) #

Performs vector addition.

Arguments

  • const vec2& v - Vector.

Return value

Resulting vector.

vec2 operator- ( ) const#

Performs vector negation.

Return value

Resulting vector.

vec2 & operator-= ( const vec2& v ) #

Performs vector subtraction.

Arguments

  • const vec2& v - Vector.

Return value

Resulting vector.

vec2 & operator/= ( const vec2& v ) #

Performs componentwise division of vectors.

Arguments

  • const vec2& v - Vector.

Return value

Resulting vector.

Examples

Source code (UnigineScript)
vec2 a, b;
a = vec2(6.0, 10.0);
b = vec2(2.0, 5.0);
a /= b;
/*
Initial values of vectors a and b:
	a (6.0, 10.0)
	b (2.0, 5.0)

	a /= b;
Vector a after operation:	
	a (3.0, 2.0)	
*/

vec2 & operator/= ( float v ) #

Performs componentwise division of the vector by the scalar. Implemented using the calculation of inverse scalar value with subsequent by-component multiplication.

Arguments

  • float v - Scalar value.

Return value

Resulting vector.

Examples

Source code (UnigineScript)
vec2 a = vec2(6.0, 10.0);
a /= 2.0;
/*
Initial value of vector a:
	a (6.0, 10.0)

	a /= 2.0;
Vector a after operation:	
	a (3.0, 5.0)	
*/

vec2 & operator= ( const vec2& v ) #

Performs vector assignment. Destination vector = Source vector.

Arguments

  • const vec2& v - Source vector.

Return value

Result.

float & operator[] ( int i ) #

Performs array access to the vector item reference by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item reference.

float operator[] ( int i ) const#

Performs array access to the vector item by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item.

void mul ( float v ) #

Multiplies the vector by the value of the specified argument.

Arguments

  • float v - A float multiplier.

void mul ( const vec2& v ) #

Multiplies the vector by the value of the specified argument.

Arguments

  • const vec2& v - Vector multiplier.

void div ( float v ) #

Returns the result of division of the vector by the value of the specified arguments.

Arguments

  • float v - A float divisor value.

void div ( const vec2& v ) #

Returns the result of division of the vector by the value of the specified arguments.

Arguments

  • const vec2& v - A vec2 divisor value.

vec2 & operator/= ( float v ) #

Returns the result of division of the vector by the value of the specified arguments.

Arguments

  • float v - Value.

Return value

This vector.

vec2 & operator/= ( const ivec2& v ) #

Returns the result of division of the vector by the value of the specified arguments.

Arguments

  • const ivec2& v - Value.

Return value

This vector.

void sub ( float v ) #

Subtracts the argument from all elements of the vector.

Arguments

  • float v - Value.

void sub ( const vec2& v ) #

Subtracts each element of the specified argument from ther corresponding element.

Arguments

  • const vec2& v - Value.

vec2 & operator-= ( float v ) #

Subtracts the argument from all elements of the vector.

Arguments

  • float v - Value.

Return value

This vector.

float sum ( ) const#

Returns the sum of vector components.

void add ( float v ) #

Performs addition of the specified argument.

Arguments

  • float v - Value.

void add ( const vec2& v ) #

Performs addition of the specified argument.

Arguments

  • const vec2& v - Value.

vec2 & operator+= ( float v ) #

Performs addition of the specified value.

Arguments

  • float v - Value.

Return value

This vector.

float iLength ( ) const#

Returns the inverted length of the vector.

float iLengthFast ( ) const#

Returns the inverted length of the vector (fast version).

vec2 frac ( ) const#

Returns a vector containing fractional parts of the corresponding vector components.

float min ( ) const#

Returns the minimum value among all components.

ivec2 floor ( ) const#

Returns a vector containing the largest integral values each being less than or equal to the corresponding vector component.

ivec2 ceil ( ) const#

Returns a vector containing the smallest integral values each being greater than or equal to the corresponding vector component.
Last update: 2022-02-04
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