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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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Resource

Resource is a tool for compiling binary resources (*.resource files, zipped and encoded to base64), which then will be embedded during compilation of the binary executable.

To invoke the Resource tool, run resource_* from a command-line (the x86 or x64 postfix) and specify all the required resources.

See Also

Command Line Options

The Resource tool recognizes the following command-line options:

  • -o NAME - a name of the output file.
    Shell commands
    D:\UnigineSDK\bin>resource_x64 icon1.ico -o icon
    						
    As the result, the icon file will be created.

Usage

  • If you run the Resource tool without the -o option, the *.resource file named after the source file will be created. For example:
    Shell commands
    D:\UnigineSDK\bin>resource_x64 icon1.ico
    						
    The icon1.resource file is created.
  • If you specify several resources to be compiled without the -o option, several *.resource files named after the source files will be created. For example:
    Shell commands
    D:\UnigineSDK\bin>resource_x64 icon1.ico splash.png
    						
    2 files icon1.resource and splash.resource are created.
  • If you specify the -o option, all the specified resources will be added to 1 file. For example:
    Shell commands
    D:\UnigineSDK\bin>resource_x64 icon1.ico splash.png -o images.resource
    						

Notice
To load data from a *.resource file, use methods of the Unigine::Resource class.
Last update: 2017-07-03
Build: ()