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A terrain_base material is a default material for terrains. Via this material you can manage rendering passes and common look of the terrain. All of the textures are set via the Nodes tab (see the Terrain Materials article for details).
Rendering passes and options available for the material.
Specify if the material is rendered during the following rendering passes:
- Ambient light - disable a world light pass if an ambient pass is enabled
Environment texture parameters:
- Environment - environment texture lighting scale.