This page has been translated automatically.
Getting Started
Migrating to UNIGINE 2.0
C++ API Migration
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
Usage Examples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Engine Class

Added a Unicode version of the Unigine::init() function. This enables to use a wmain entry point under Windows and handle non-ASCII symbols correctly.

UNIGINEUNIGINE 2.0Comments
-Engine * init(int version, int argc, wchar_t ** argv, const char * project, const char * password) Receives a wchar_t type for the argv pointer.
-Engine * init(int version, App * app, int argc, wchar_t ** argv, const char * project, const char * password) Receives a wchar_t type for the argv pointer.
-Engine * init(int version, App * app, const char * app_path, const char * home_path, int argc, wchar_t ** argv, const char * project, const char * password) Receives a wchar_t type for the argv pointer.
-static int isInitialized () Returns the status of the engine.
-virtual int getArgi (int num) const =0 Returns an integer command line argument by its index.
-virtual float getArgf (int num) const =0 Returns a floating point command line argument by its index.
Last update: 2017-07-03
Build: ()