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Getting Started
Migrating to UNIGINE 2.0
C++ API Migration
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Usage Examples
API Reference
Integration Samples
Usage Examples
C++ Plugins
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.


A GUI object is a flat or mesh-based graphical element, which can have various widgets assigned to it. For GUI objects the gui_base material is used.

There are two types of GUI objects:

  •  GUI is a flat GUI object.
  •  GUI Mesh is a non-flat GUI object based on an arbitrary mesh.
The GUI object is added to the world as a node and can be managed via UnigineEditor.
Last update: 2017-07-03
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