This page has been translated automatically.
Getting Started
Migrating to UNIGINE 2.0
C++ API Migration
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
Usage Examples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Player Dummy

A dummy player is a simple viewport into the world that has no physical properties and cannot collide with objects.

See also

Creating a Dummy Player

To create a dummy player, do the following:

  1. On the Menu bar, choose Create -> Player -> Dummy.

  2. Place the camera somewhere in the world and specify the required parameters via the Nodes window.

Editing a Dummy Player

In the Player tab, you can adjust the bit-masks and viewing frustum parameters of the dummy player.

A Player Tab

Camera Editor

There is a special tool for editing camera's position and direction manually:

Edit a Camera

In this mode only the camera is available for editing. Use controls to set new position and direction for the camera. After choosing to save all the changes made to the node or to cancel them, the list of the scene nodes will appear again.

Camera Editor

Post-processed Materials

In the Materials tab you can add post-processed materials to the camera. They will be applied after all other post-processes (such as HDR, DOF, etc.) are applied.

A Materials tab

Add Add a post-processed material from the dialog window appeared to the materials list.
Remove Remove a post-processed material from the materials list.
Up Move a material up in the materials list.
Down Move a material down in the materials list.
Last update: 2017-07-03
Build: ()