This page has been translated automatically.
Getting Started
Migrating to UNIGINE 2.0
C++ API Migration
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
Usage Examples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::NodeLayer Class

Interface for layer node handling. See also the UnigineScript analog.

To use this class, include the UnigineNodeLayer.h file.

Unigine::NodeLayer Class

Members


static int type ()

NodeLayer type.

Return value

NodeLayer type identifier.

static Ptr< NodeLayer > create (const NodePtr & node)

NodeLayer constructor.

Arguments

  • const NodePtr & node - Node smart pointer.

static Ptr< NodeLayer > create (const char * name)

NodeLayer constructor.

Arguments

  • const char * name - Path to a *.node file.

virtual void setNodeName (const char * name) const =0

Sets a node name.

Arguments

  • const char * name - Path to a *.node file.

virtual const char * getNodeName () const =0

Gets the node name.

Return value

Path to the *.node file.
Last update: 2017-07-03
Build: ()