This page has been translated automatically.
Getting Started
Migrating to UNIGINE 2.0
C++ API Migration
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Usage Examples
API Reference
Integration Samples
Usage Examples
C++ Plugins
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

WorldIntersection Class

This class stores the result of the world intersection (the coordinates of the intersection, the index of the intersected triangle and the index of the intersected surface).

Usage Example

The following example shows how you can get the intersection information by using the WorldIntersection class. In this example the line is an invisible traced line from the point of the camera (vec3 p0) to the point of the mouse pointer (vec3 p1). The executing sequence is the following:

  • Define and initialize two points (p0 and p1) by using the Unigine::getPlayerMouseDirection() function from core/scripts/utils.h.
  • Create an instance of the WorldIntersection class to get the intersection information.
  • Check, if there is a intersection with an object. The function returns an intersected object when the object intersects with the traced line.
  • In this example, when the object intersects with the traced line, all the surfaces of the intersected object change their material parameters. The WorldIntersection class instance gets the coordinates of the intersection point, the index of the surface and the index of the intersected triangle. You can get all these fields by using getIndex(), getPoint() and getSurface() functions
Source code (UnigineScript)
#include <core/scripts/utils.h>
/* ... */
// define two vec3 coordinates
vec3 p0,p1;
// get the mouse direction from camera (p0) to cursor pointer (p1)

// create an instance of the WorldIntersection class to get the result
WorldIntersection intersection = new WorldIntersection();

// create an instance for intersected object and check the intersection
Object object =,p1,1,intersection);

// if the intersection has been occurred, change the parameter and the texture of the object's material
if(object != NULL)
  forloop(int i=0; object.getNumSurfaces())
    object.setMaterialParameter("diffuse_color", vec4(1.0f, 0.0f, 0.0f, 1.0f),i);
    object.setMaterialTexture("diffuse","", i);
    // show intersection details in console
    log.message("point: %s index: %i surface: %i \n", typeinfo(intersection.getPoint()), intersection.getIndex(), intersection.getSurface());

/* ... */

WorldIntersection Class


WorldIntersection ()

The WorldIntersection constructor.

int getIndex ()

Returns the number of the intersected triangle.

Return value

Intersected triangle number.

vec3 getPoint ()

Returns coordinates of the intersection point.

Return value

Coordinates of the intersection point.

int getSurface ()

Returns the intersected surface number.

Return value

Intersected surface number.

void setIndex (int index)

Sets the new intersection triangle number.


  • int index - Intersection triangle number.

void setPoint (vec3 point)

Sets new coordinates of the intersection point.


  • vec3 point - Coordinates of the intersection point.

void setSurface (int surface)

Sets the new intersection surface number.


  • int surface - Intersection surface number.
Last update: 2017-07-03
Build: ()