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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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Transforms

A transform is a succession of transformations.

Types of Transforms

There are two types of transforms:

  •  Transform Path is a succession of transformations based on an arbitrary path.
  •  Transform Bone is a succession of transformations based on the bone animation. It should be a child of the skinned mesh and have one bone assigned.
Last update: 2017-07-03
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