This page has been translated automatically.
Getting Started
Migrating to UNIGINE 2.0
C++ API Migration
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
Usage Examples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Physical Class

Interface for physical handling.

To use this class, include the UniginePhysical.h file.

Unigine::Physical Class

Members


static Ptr< Physical > create (const NodePtr & node)

Physical constructor.

Arguments

  • const NodePtr & node - Node smart pointer.

virtual Ptr< Physical > getPhysical () const =0

Returns a physical pointer.

Return value

The physical pointer.

virtual void setPhysicalMask (int mask) const =0

Sets the bit mask for physical interactions. The Physical object will interact with the other object if they both have matching masks.

Arguments

  • int mask - An integer value, each bit of which is used to set a bit mask.

virtual int getPhysicalMask () const =0

Returns the bit mask for physical interactions. The Physical object will interact with the other object if they both have matching masks.

Return value

An integer value, each bit of which is used to set a bit mask.
Last update: 2017-07-03
Build: ()