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This full-screen postprocess material represents an anti-aliasing filter applied to the viewport to avoid jagged lines on the edges of the objects and improve the appearance of rendered alpha-tested textures. Unlike the hardware-level anti-aliasing, it is much less costly, but more inaccurate as well. (See how to use postprocess materials).

With anti-aliasing postprocess   Without anti-aliasing postprocess
With anti-aliasing postprocess
Without anti-aliasing postprocess


GUI nameXML nameDescription
Sample radiussample_radius Sampling radius:
  • The lower the value, the stronger anti-aliasing filtering is.
  • By the minimum value of 0, the image is blurred.
Last update: 2017-07-03