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Getting Started
Migrating to UNIGINE 2.0
C++ API Migration
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Usage Examples
API Reference
Integration Samples
Usage Examples
C++ Plugins
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Setting Up Development Environment

With Unigine you can build standalone applications for all the leading platforms using a single codebase.

Once the development environment is set up, you can harness the full power of desktop and mobile platforms. Code once, and then build and deploy native applications across multiple platforms in one go. The resulting files will directly depend on the build target.

Prepare Development Environment

The latest platform-specific version of Unigine SDK (binary or source releases are available depending on your license) can be downloaded at the Unigine developer portal in the Downloads section. You have two options how to install the SDK:

  1. Download the UNIGINE SDK Browser and then download the proper SDK.
  2. Download the UNIGINE 2 SDK.

Read the following articles to know how to prepare the development environment of different platforms:

Copyright Notice

Unigine uses a set of 3rd-party software (free or free for indie developers), which is used either for building it or as libraries in runtime (see externs directory under the SDK root folder).

3rd-party software requiring licenses

3rd-party software under various free licenses

Last update: 2017-07-03
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