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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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GameEvent Class

The event call class.

The GameEvent class implementation can be found in the data/framework/game/event_system.h file.

GameEvent Class

Members


GameEvent (string name)

Constructor. Creates a new GameEvent class instance with a specified name.

Arguments

  • string name - Event name.

string getName ()

Returns an event name.

Return value

Event name.

int isEnabled ()

Returns a value indicating if an event is enabled or not.

Return value

1 if an event is enabled; otherwise 0.

void setEnabled (int mode)

Toggles an event enabled or disabled.

Arguments

  • int mode - 1 if an event is enabled; otherwise 0.

void subscribe (GameCallback callback)

Subscribes a callback to an event.

Arguments

  • GameCallback callback - Game callback.

void unsubscribe (variable instance, string function, int num_args = 0)

Unsubscribes a callback from an event.

Arguments

  • variable instance - User class instance, for which the callback function is called. If the callback function is static, then the return value is NULL.
  • string function - Name of the callback function.
  • int num_args - Number of function arguments.

void run ()

Runs the event calls for all of the subscribers.

void run (Entity ret[])

Runs the event calls for the specified entities.

Arguments

  • Entity ret[] - Array of entities.
Last update: 2017-07-03
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