WorldTransformBone Class
This class is used to create bone transforms. It should have ObjectMeshSkinned as a parent. You should specify a bone that will be used for its transformations. For other nodes to move along with these transformations, they should be assigned as WorldTransformBone children.
WorldTransformBone Class
This class inherits from NodeMembers
WorldTransformBone (string name = 0)
Constructor. Creates a WorldTransformBone in the world coordinates with a specified bone name.Arguments
- string name - Name of the bone.
string getBoneName ()
Returns the name of the bone used for transformation.Return value
The name of the bone.float getRadius ()
Returns the radius of the WorldTransformBone applying (valid only outside the viewing frustum). If the child object, transformed according to the bone animation, gets outside the viewing frustum, but stays in the radius range, the playback of the transformation sequence does not stop.Return value
Radius in units.void setBoneName (string name)
Sets the name of the bone to be used for transformation.Arguments
- string name - The name of the bone.
void setRadius (float radius)
Sets the radius for the WorldTransformBone applying (valid only outside the viewing frustum). If the child object, transformed according to the bone animation, gets outside the viewing frustum, but stays in the radius range, the playback of the transformation sequence does not stop.Arguments
- float radius - Radius of the sphere in units.
Last update: 2017-07-03
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