Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

API Migration

Major Changes

  • Added new StructuredBuffer class.
  • Added new Utils class containing helper functions.
  • Added new Primitives class containing methods for the fast primitives creation.
  • Added the GPU-accelerated DXT compression.
  • Added all missing cast(), type(), isOwner(), grab(), release() methods.
  • Removed NED positioning mode from GeodeticPivot node (ORIGIN_BASIS_ENU).

Blob Class

Dir Class

New Functions

Image Class

New Functions

Object Class

New Functions

Ptr Class

New Functions

Render Class

RenderState Class

New Functions

Texture Class

New Functions

TextureRender Class

World Class

UNIGINE 2.3 UNIGINE 2.3.1
loadNode() Added the is_world argument.
saveNode() Added the materials and binary arguments.
saveNodes() Added the materials and binary arguments.

engine.vive Functions

Last update: 2017-07-03