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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Physics

Physics settings of a node can be changed on the Physics tab of the Parameters window. Here you can assign a required body to the selected node and then set it up.

Physics Settings

However, a node can participate in physical interactions even if it has no physical body assigned: you can enable collision and intersection detection for node's surfaces on the Node tab of the Parameters window. Some node's surfaces may not participate in collisions and intersections: these options can be enabled on a per-surface basis.

Notice
To adjust settings of all physical objects in the scene at once, tweak the global physics-related settings.

Collision Parameters

Collision Settings

This section provides parameters for setting up how the selected surface collides with other physical bodies and shapes.

Notice
For the surface to participate in collision detection, the Collider Object flag must be set for the node, and the Collidable flag must be set for the surface property.
Enabled Flag indicating if collisions with the surface are enabled.
Mask Collision mask of the surface. The surface will collide with a shape only if their collision masks match.

Intersection Parameters

Intersection Settings

This section provides parameters for setting up how the selected surface participate in intersections.

Notice
For the surface to participate in intersection detection, the Intersectable flag must be set for the surface property.
Enabled Flag indicating if intersections are enabled for the surface.
Mask Intersection mask of the surface. Intersection with the surface will be detected, if its intersection mask matches the intersection mask passed as a function argument, otherwise it is ignored.
Last update: 2018-08-10
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