ObstacleCapsule Class
Inherits: | Obstacle |
This class is used to create a capsule-shaped obstacle that is detected and bypassed by other objects during pathfinding.
ObstacleCapsule Class
Members
static ObstacleCapsule(float radius, float height)
Constructor. Creates a new capsule-shaped obstacle of a specified size.Arguments
- float radius - Radius of the capsule.
- float height - Height of the capsule.
ObstacleCapsule cast(Node node)
Casts an ObstacleCapsule out of the Node instance.Arguments
- Node node - Node instance.
Return value
ObstacleCapsule instance.ObstacleCapsule cast(Obstacle base)
Casts an ObstacleCapsule out of the Obstacle instance.Arguments
- Obstacle base - Obstacle instance.
Return value
ObstacleCapsule instance.void setHeight(float height)
Sets the height of the obstacle capsule.Arguments
- float height - Height of the capsule. If a negative value is provided, 0 will be used instead.
float getHeight()
Returns the current height of the obstacle capsule.Return value
Height of the capsule.void setRadius(float radius)
Sets the radius height of the obstacle capsule.Arguments
- float radius - Radius of the capsule. If a negative value is provided, 0 will be used instead.
float getRadius()
Returns the current radius of the obstacle capsule.Return value
Radius of the capsule.int type()
Returns the type of the node.Return value
Obstacle type identifier.Last update: 2018-08-10
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)