ObjectCloudLayer Class
Inherits: | Object |
This class is used to create cloud layers.
ObjectCloudLayer Class
Members
static ObjectCloudLayer()
Constructor. Creates a new empty cloud layer object with default properties.static int type()
Returns the type of the object.Return value
Object Cloud Layer type identifier.float getIntersectionThreshold()
Returns current intersection threshold value.Return value
Intersection threshold value.void setAnimationNoiseOffset(vec4 offset)
Sets a given noise animation offset value.Arguments
- vec4 offset - Noise animation offset (a vec4 value, where X, Y, and Z components represent 3D noise texture offsets along the X-axis, Y-axis, and Z-axis respectively).
void setAnimationCoverageOffset(vec4 offset)
Sets a given coverage animation offset value.Arguments
- vec4 offset - Coverage animation offset (a vec4 value, where X and Y components represent coverage texture offsets along the X-axis and Y-axis respectively).
vec4 getAnimationNoiseOffset()
Returns current noise animation offset value.Return value
Noise animation offset (a vec4 value, where X, Y, and Z components represent 3D noise texture offsets along the X-axis, Y-axis, and Z-axis respectively).static ObjectCloudLayer cast(Node node)
Casts an ObjectCloudLayer out of the Node instance.Arguments
- Node node - Node instance.
Return value
ObjectCloudLayer instance.float getIntersectionAccuracy()
Returns current intersection accuracy value.Return value
Intersection accuracy value.int getWorldIntersection(Vec3 wp0, Vec3 wp1, vec3 * ret_point, vec3 * ret_normal, vec4 * ret_texcoord)
Searches for intersections with a given line.Arguments
- Vec3 wp0 - Line start point coordinates in the world space.
- Vec3 wp1 - Line end point coordinates in the world space.
- vec3 * ret_point - Intersection point coordinates.
- vec3 * ret_normal - Normal vector of the intersection point.
- vec4 * ret_texcoord - Texture coordinates of the intersection point (vec4, where X and Y components are used for the first (0) UV channel, and Z and W components - for the second (1) UV channel).
Return value
1 if intersections are found; otherwise, 0.void setIntersectionAccuracy(float accuracy)
Sets a given intersection accuracy value.Arguments
- float accuracy - Intersection accuracy value.
void setIntersectionThreshold(float threshold)
Sets a given intersection threshold value.Arguments
- float threshold - Intersection threshold value.
vec4 getAnimationCoverageOffset()
Returns current coverage animation offset value.Return value
Coverage animation offset (a vec4 value, where X and Y components represent coverage texture offsets along the X-axis and Y-axis respectively, both Z and W components are 0).static ObjectCloudLayer cast(Object base)
Casts an ObjectCloudLayer out of the Object instance.Arguments
- Object base - Object instance.
Return value
ObjectCloudLayer instance.Last update: 2018-08-10
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