This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::ConsoleVariableString Class

Header:#include <UngineConsole.h>

ConsoleVariableString Class

Members


void set(const char * value) const

Sets the variable value.

Arguments

  • const char * value - Value of the variable.

const char * get() const

Gets the variable value.

Return value

Value of the variable.

ConsoleVariableString(const char * name, const char * desc, int save, const char * value)

Console variable constructor.

Arguments

  • const char * name - Name of the variable.
  • const char * desc - Variable description.
  • int save - Value indicating whether to save the variable value into the configuration file: 1 to save the variable; otherwise,0.
  • const char * value - Value of the variable.

operator const char *() const

Cast operator for the variable.

Return value

Value of the variable.

const char * operator=(const char * value)

Assignment operator for the variable.

Arguments

  • const char * value - Value of the variable.

~ConsoleVariableString()

Destructor.
Last update: 2018-08-10
Build: ()