WorldSector Class
Inherits: | Node |
Creates a box-shaped sector. When the player is inside of it, everything outside its volume is culled. If a surface is even partly outside the sector, it is culled as well.
WorldSector Class
Members
static WorldSector(vec3 dimensions)
Constructor. Creates a new world sector with given dimensions.Arguments
- vec3 dimensions - Dimensions of the new world sector. If negative values are provided, 0 will be used instead of them.
WorldSector cast(Node node)
Casts a WorldSector out of the Node instance.Arguments
- Node node - Node instance.
Return value
WorldSector instance.Node getNode(int id)
Returns a specified node contained in the world sector.Arguments
- int id - Number of the node in range from 0 to the total number of nodes.
Return value
Specified node.Node getNode()
Returns a specified node contained in the world sector.Return value
Specified node.int getNumNodes()
Returns the number of nodes contained in the world sector.Return value
Number of nodes.int getNumWorldPortals()
Returns the number of world portals adjacent to the world sector.Return value
Number of portals.void setSize(vec3 size)
Updates the current dimensions of the world sector.Arguments
- vec3 size - Dimensions of the world sector. If negative values are provided, 0 will be used instead of them.
vec3 getSize()
Returns the current dimensions of the world sector.Return value
Current dimensions.WorldPortal getWorldPortal(int id)
Returns a specified world portal adjacent to the world sector.Arguments
- int id - Number of the portal in range from 0 to the total number of portals.
Return value
Specified portal.int type()
Returns the type of the node.Return value
World type identifier.Last update: 2018-08-10
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)