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RenderState Class

A low-level graphics state abstraction.

Usage Example

The following example illustrates the common usage of the saveState(), clearStates(), flushStates(), and restoreState() methods

RenderState Class

Members


void setAnisotropy(int anisotropy)

Sets the texture anisotropy level (degree of anisotropic filtering).

Arguments

  • int anisotropy - Texture anisotropy level to be set:
    • 0 - anisotropy level 1.
    • 1 - anisotropy level 2.
    • 2 - anisotropy level 4.
    • 3 - anisotropy level 8.
    • 4 - anisotropy level 16.

int getAnisotropy()

Returns the current texture anisotropy level (degree of anisotropic filtering).

Return value

Current texture anisotropy level:
  • 0 - anisotropy level 1.
  • 1 - anisotropy level 2.
  • 2 - anisotropy level 4.
  • 3 - anisotropy level 8.
  • 4 - anisotropy level 16.

int getBlendDestFunc()

Returns the destination blending function.

Return value

Destination blending function. One of the BLEND_* variables.

int getBlendDestFuncBuffer(int num)

Returns the destination blending function for the specified buffer.

Arguments

  • int num - Buffer number.

Return value

Destination blending function. One of the BLEND_* variables.

void setBlendFunc(int src, int dest, int blend_op = 0)

Sets blending function.

Arguments

  • int src - Source blending function. One of the BLEND_* variables.
  • int dest - Destination blending function. One of the BLEND_* variables.
  • int blend_op - Blending operation to be used. One of the BLEND_OP_* variables. BLEND_OP_ADD is used by default.

void setBlendFuncBuffer(int num, int src, int dest, int blend_op = 0)

Sets blending function for the specified buffer.

Arguments

  • int num - Buffer number.
  • int src - Source blending function. One of the BLEND_* variables.
  • int dest - Destination blending function. One of the BLEND_* variables.
  • int blend_op - Blending operation to be used. One of the BLEND_OP_* variables. BLEND_OP_ADD is used by default.

int getBlendSrcFunc()

Returns the source blending function.

Return value

Source blending function. One of the BLEND_* variables.

int getBlendSrcFuncBuffer(int num)

Returns the source blending function for the specified buffer.

Arguments

  • int num - Buffer number.

Return value

Source blending function. One of the BLEND_* variables.

int getBlendOperation()

Returns the current blending operation.

Return value

Current blending operation. One of the BLEND_OP_* variables.

int getBlendOperationBuffer(int num)

Returns the current blending operation for the given buffer.

Arguments

  • int num - Buffer number.

Return value

Current blending operation for the given buffer. One of the BLEND_OP_* variables.

void setBufferMask(int num, int mask)

Sets the buffer mask.

Arguments

  • int num - Buffer number.
  • int mask - Buffer mask.

int getBufferMask(int num)

Returns buffer mask.

Arguments

  • int num - Buffer number.

Return value

Buffer mask.

void setDepthFunc(int func)

Sets the depth function.

Arguments

  • int func - Depth function

int getDepthFunc()

Returns the current depth function.

Return value

The depth function (one of the DEPTH_* variables).

int getHeight()

Returns the viewport height.

Return value

Viewport height.

void setMaterial(Material material)

Sets the material.

Arguments

  • Material material - Material.

Material getMaterial()

Returns the current material.

Return value

Material.

float getPolygonBias()

Returns the polygon bias offset.

Return value

Polygon bias offset.

void setPolygonCull(int cull)

Sets the polygon cull mode.

Arguments

  • int cull - The polygon cull mode (one of the CULL_* variables).

int getPolygonCull()

Returns the polygon cull mode.

Return value

Polygon cull mode (one of the CULL_* variables).

void setPolygonFill(int fill)

Sets the polygon fill mode.

Arguments

  • int fill - Polygon fill mode (one of the FILL_* variables).

int getPolygonFill()

Returns the polygon fill mode.

Return value

Polygon fill mode.

void setPolygonFront(int front)

Set the polygon mode to front.

Arguments

  • int front - 1 - enable the front mode; 0 - disable it.

int getPolygonFront()

Returns value indicating if the polygon front mode is set.

Return value

1 if the polygon front mode is set; otherwise - 0.

void setPolygonOffset(float bias, float offset)

Sets the polygon offset value.

Arguments

  • float bias - Polygon bias offset.
  • float offset - Polygon slope offset.

float getPolygonSlope()

Returns the polygon slope offset.

Return value

Polygon slope offset.

void setScissorTest(float x, float y, float width, float height)

Sets scissor test.

Arguments

  • float x - The X coordinate.
  • float y - The Y coordinate.
  • float width - Viewport width.
  • float height - Viewport height.

void setScissorTest(ivec4 rectangle)

Sets scissor test by using rectangle coordinates.

Arguments

  • ivec4 rectangle - Rectangle coordinates.

void setScissorTest(vec4 rectangle)

Sets scissor test by using rectangle coordinates.

Arguments

  • vec4 rectangle - Rectangle coordinates.

int getScissorTest()

Returns the scissors test status.

Return value

Scissors test status.

Texture getScreenColorTexture()

Returns the screen color texture.

Return value

Texture.

Texture getScreenDepthTexture()

Returns the screen depth texture.

Return value

Texture.

void setShader(Shader shader)

Sets the shader.

Arguments

  • Shader shader - Shader.

Shader getShader()

Returns the shader.

Return value

Shader.Shader smart pointer.

void setStencilFunc(int func, int pass, int ref)

Sets the stencil function.

Arguments

  • int func - Stencil function.
  • int pass - Stencil operation.
  • int ref - Stencil reference value.

int getStencilFunc()

Returns the stencil function.

Return value

Stencil function.

int getStencilPass()

Returns the stencil mode.

Return value

The stencil mode (one of the STENCIL_* variables.)

int getStencilRef()

Returns the stencil reference value.

Return value

Stencil reference value.

void setStructuredBuffer(int num, StructuredBuffer buffer)

Sets given StructuredBuffer to the render state.

Arguments

  • int num - StructuredBuffer unit number.
  • StructuredBuffer buffer - A pointer to the StructuredBuffer.

void setTexture(int binding, int num, Texture texture)

Sets the texture.

Arguments

  • int binding - Binding.
  • int num - Texture unit number.
  • Texture texture - Texture.

Texture getTexture(int num)

Returns the current texture.

Arguments

  • int num - Texture unit number.

Return value

Texture.

void setViewport(int x, int y, int width, int height)

Sets the viewport size and position.

Arguments

  • int x - The X coordinate.
  • int y - The Y coordinate.
  • int width - The width.
  • int height - The height.

int getWidth()

Returns the viewport width.

Return value

Viewport width.

void clearBuffer(int buffer, vec4 color, float depth = 1.0f, int stencil = 0)

Clears the specified buffer.

Arguments

  • int buffer - Buffer mask determines which buffers are to be cleared. One or combination of BUFFER_* variables.
    Source code
    clearBuffer(BUFFER_COLOR); // clears color buffer
    clearBuffer(BUFFER_DEPTH); // clears depth buffer
    clearBuffer(BUFFER_STENCIL); // clears stencil buffer
    
    //masks can be combined:
    clearBuffer(BUFFER_COLOR | BUFFER_STENCIL); // clears color and stencil buffer
    
    //there is a separate BUFFER_DEPTH_STENCIL mask for convenience
    clearBuffer(BUFFER_DEPTH_STENCIL);
  • vec4 color - Color value to be used.
  • float depth - Depth value to be used.
  • int stencil - Stencil value to be used.

void clearStates()

Clears all current render states. This method is used to prevent certain rendering code segment from being affected by other segments. See the usage example, that illustrates the typical use case.

void clearTextures()

Clears all textures.

void flushRender()

Flushes the render.

void flushStates()

Flushes the current render state to GPU. See the usage example, that illustrates the typical use case.

void restoreState()

Restores the current render state, that was saved by calling the saveState() method. These two methods are used together to enclose a segment of code, that changes the render state. See the usage example, that illustrates the typical use case.

void saveState()

Saves the current render state. This method is to be used together with the restoreState() method to enclose a segment of code, that changes the render state. See the usage example, that illustrates the typical use case.

int RENDER_STATE_BIND_ALL

Description

A flag indicating that texture should be bound to all shaders.

int RENDER_STATE_BIND_FRAGMENT

Description

A flag indicating that texture should be bound to fragment shaders only.

int RENDER_STATE_BLEND_DEST_ALPHA

Description

Destination alpha blending factor. Each component of the color is multiplied by the alpha value of the destination.

int RENDER_STATE_BLEND_DEST_COLOR

Description

Destination color blending factor. Each component of the color is multiplied by the destination color.

int RENDER_STATE_BLEND_NONE

Description

None blending factor.

int RENDER_STATE_BLEND_ONE

Description

One blending factor. Each component of the color is multiplied by (1, 1, 1, 1).

int RENDER_STATE_BLEND_ONE_MINUS_DEST_ALPHA

Description

Inversed destination alpha blending factor. Each component of the color is multiplied by the inverse of the alpha value of the destination.

int RENDER_STATE_BLEND_ONE_MINUS_DEST_COLOR

Description

Inversed destination color blending factor. Each component of the color is multiplied by the inverse of the destination color.

int RENDER_STATE_BLEND_ONE_MINUS_SRC1_ALPHA

Description

Inversed source alpha blending factor (for dual source blending). Each component of the color is multiplied by the inverse of the alpha value of the source.

int RENDER_STATE_BLEND_ONE_MINUS_SRC1_COLOR

Description

Inversed source color blending factor (for dual source blending). Each component of the color is multiplied by the inverse of the source color.

int RENDER_STATE_BLEND_ONE_MINUS_SRC_ALPHA

Description

Inversed source alpha blending factor. Each component of the color is multiplied by the inverse of the alpha value of the source.

int RENDER_STATE_BLEND_ONE_MINUS_SRC_COLOR

Description

Inversed source color blending factor. Each component of the color is multiplied by the inverse of the source color.

int RENDER_STATE_BLEND_SRC1_ALPHA

Description

Source alpha blending factor. Each component of the color is multiplied by the alpha value of the source.

int RENDER_STATE_BLEND_SRC1_COLOR

Description

Source color blending factor (for dual source blending). Each component of the color is multiplied by the source color.

int RENDER_STATE_BLEND_SRC_ALPHA

Description

Source alpha blending factor. Each component of the color is multiplied by the alpha value of the source.

int RENDER_STATE_BLEND_SRC_COLOR

Description

Source color blending factor. Each component of the color is multiplied by the source color.

int RENDER_STATE_BLEND_ZERO

Description

Zero blending factor. Each component of the color is multiplied by (0, 0, 0, 0).

int RENDER_STATE_BUFFER_ALL

Description

Buffer mask indicating that all color channels, depth, and stencil buffers are available for rendering.

int RENDER_STATE_BUFFER_ALPHA

Description

Buffer mask indicating that A channel of the buffer is available for rendering.

int RENDER_STATE_BUFFER_BLUE

Description

Buffer mask indicating that B channel of the buffer is available for rendering.

int RENDER_STATE_BUFFER_COLOR

Description

Buffer mask indicating that all color channels of the buffer are available for rendering.

int RENDER_STATE_BUFFER_DEPTH

Description

Buffer mask indicating that depth buffer is available for rendering.

int RENDER_STATE_BUFFER_DEPTH_STENCIL

Description

Buffer mask indicating that depth and stencil buffers are available for rendering.

int RENDER_STATE_BUFFER_GREEN

Description

Buffer mask indicating that G channel of the buffer is available for rendering.

int RENDER_STATE_BUFFER_NONE

Description

Buffer mask indicating that all color channels, depth, and stencil buffers are not available for rendering.

int RENDER_STATE_BUFFER_RED

Description

Buffer mask indicating that R channel of the buffer is available for rendering.

int RENDER_STATE_BUFFER_STENCIL

Description

Buffer mask indicating that stencil buffer is available for rendering.

int RENDER_STATE_CULL_BACK

Description

A flag indicating that back-facing polygons should be culled.

int RENDER_STATE_CULL_FRONT

Description

A flag indicating that front-facing polygons should be culled.

int RENDER_STATE_CULL_NONE

Description

A flag tat disables the polygon culling.

int RENDER_STATE_DEPTH_ALWAYS

Description

A flag indicating depth function that performs the comparison which always succeeds (always passes).

int RENDER_STATE_DEPTH_EQUAL

Description

A flag indicating depth function that performs the comparison which is an equal-to operation (passes if the incoming depth value is equal to the stored depth value).

int RENDER_STATE_DEPTH_NOT_EQUAL

Description

A flag indicating depth function that performs the comparison which is a not-equal-to operation (passes if the incoming depth value is not equal to the stored depth value).

int RENDER_STATE_DEPTH_GEQUAL

Description

A flag indicating depth function that performs the comparison which is a greater-than or equal-to operation (passes if the incoming depth value is greater than or equal to the stored depth value).

int RENDER_STATE_DEPTH_LEQUAL

Description

A flag indicating depth function that performs the comparison which is a less-than or equal-to operation (passes if the incoming depth value is less than or equal to the stored depth value).

int RENDER_STATE_DEPTH_NONE

Description

A flag that disables the depth comparison function.

int RENDER_STATE_FILL_SOLID

Description

A flag that specifies how polygons will be rasterized (the interior of the polygon is filled)

int RENDER_STATE_FILL_WIREFRAME

Description

A flag that specifies how polygons will be rasterized (boundary edges of the polygon are drawn as line segments.)

int RENDER_STATE_FRONT_CCW

Description

Counterclockwise orientation mode of the front-facing polygon.s

int RENDER_STATE_FRONT_CW

Description

Clockwise orientation mode of the front-facing polygons.

int RENDER_STATE_FRONT_INVERT

Description

Back-facing mode for polygons.

int RENDER_STATE_STENCIL_KEEP

Description

A flag indicating stencil buffer operation that does not update the entry in the stencil buffer (stencil value unchanged).

int RENDER_STATE_STENCIL_INCR

Description

A flag indicating stencil buffer operation that increments the stencil-buffer entry (stencil value incremented).

int RENDER_STATE_STENCIL_REPLACE

Description

A flag indicating stencil buffer operation that replaces the stencil-buffer entry with a reference value (stencil value replaced by stencil reference value).

int RENDER_STATE_STENCIL_NONE

Description

A flag that disables the stencil test.

int RENDER_STATE_STENCIL_LESS

Description

A flag indicating stencil function that performs a comparison which is a less-than operation (passes if reference value is less than stencil buffer).

int RENDER_STATE_STENCIL_EQUAL

Description

A flag indicating stencil function that performs a comparison which is an equal-to operation (passes if reference value is equal to stencil buffer).

int RENDER_STATE_STENCIL_LESS_EQUAL

Description

A flag indicating stencil function that performs a comparison which is a less-than-or-equal-to operation (passes if reference value is less than or equal to stencil buffer).

int RENDER_STATE_STENCIL_GREATER

Description

A flag indicating stencil function that performs a comparison which is a greater-than operation (passes if reference value is greater than stencil buffer).

int RENDER_STATE_STENCIL_NOT_EQUAL

Description

A flag indicating stencil function that performs a comparison which is an not-equal-to operation (passes if reference value is not equal to stencil buffer).

int RENDER_STATE_STENCIL_GREATER_EQUAL

Description

A flag indicating stencil function that performs a comparison which is a greater-than-or-equal-to operation (passes if reference value is greater than or equal to stencil buffer).

int RENDER_STATE_STENCIL_ALWAYS

Description

A flag indicating stencil function that performs the comparison which always succeeds.

int RENDER_STATE_ALPHA_COVERAGE

int RENDER_STATE_ALPHA_NONE

int RENDER_STATE_BLEND_OP_ADD

Description

ADD blending operation: source and destination colors are added to each other. O = sS + dD. The source and dest are multiplied by blending parameters.

int RENDER_STATE_BLEND_OP_SUBTRACT

Description

SUBTRACT blending operation: subtracts the destination from the source. O = sS - dD. The source and dest are multiplied by blending parameters.

int RENDER_STATE_BLEND_OP_REVERSE_SUBTRACT

Description

REVERSE SUBTRACT blending operation: subtracts the source from the destination. O = dD - sS. The source and dest are multiplied by blending parameters.

int RENDER_STATE_BLEND_OP_MIN

Description

MIN blending operation: output color is the component-wise minimum value of the source and dest colors. So for RGB it means that Or = min(Sr, Dr), Og = min(Sg, Dg), and so forth.

int RENDER_STATE_BLEND_OP_MAX

Description

MAX blending operation: output color is the component-wise maximum value of the source and dest colors. So for RGB it means that Or = max(Sr, Dr), Og = max(Sg, Dg), and so forth.
Last update: 2018-08-10
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