Preprocessor Macros for Rebuilding the Engine
USE_OPENGL | Build the binary with the OpenGL rendering system. |
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USE_DIRECT3D11 | Build the binary with the Direct3D11 rendering system. |
USE_OPENAL | Build the binary with the OpenAL sound system. |
USE_XAUDIO2 | Build the binary with the XAudio2 sound system. |
USE_MEMORY | Build the binary with the Unigine memory management system. |
USE_PASSWORD | Build the binary with a password for resources and UNG archives. |
USE_D3D11_WRAPPER | Build the binary with the D3D11 wrapper. |
USE_D3D12_WRAPPER | Build the binary with the D3D12 wrapper. |
USE_GL_WRAPPER | Build the binary with the OpenGL wrapper. |
USE_AL_WRAPPER | Build the binary with the OpenAL wrapper. |
USE_CU_WRAPPER | Build the binary with the CUDA wrapper. |
USE_CL_WRAPPER | Build the binary with the OpenCL wrapper. |
USE_XA2_WRAPPER | Build the binary with the XAudio2 wrapper. |
USE_OPENGL_44 | Build the binary with OpenGL 4.4 functionality. |
USE_OPENGL_45 | Build the binary with OpenGL 4.5 functionality. |
USE_CUDA | Build the binary with CUDA support. |
USE_OPENCL | Build the binary with OpenCL support. |
USE_SIXAXIS | Build the binary with support of a sixaxis controller. |
USE_EDITOR | Build the binary with support of UnigineEditor. |
USE_DOUBLE | Build the binary with support of double precision of coordinates. |
USE_HALF_TEXCOORDS | Build the binary with half float coordinates. |
USE_TERMINAL | Build the binary with the console available. |
DONT_USE_RTTI | Build the binary with support of the RTTI mechanism (C++ feature). |
DONT_USE_EXCEPTION | Build the binary without support of C++ exceptions. |
USE_MICROPROFILE | Build the binary with support of the microprofile. |
USE_OPENEXR | Build the binary with support of the OpenEXR format. |
USE_SSE2 | Build the binary with support of the Streaming SIMD Extensions 2 technology (Intel SIMD). |
USE_SSE | Build the binary with support of the Streaming SIMD Extensions technology. |
USE_OPENGL_DEBUG_OUTPUT | Build the binary with the OpenGL debug context. |
USE_EXTERN_INFO | Build the binary with a possibility to generate the list of all external functions and variables exported to UnigineScript. |
USE_MESH_FILE | Build the binary with support of the following mesh formats:
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USE_SHADER_CACHE | Build the binary with support of cache files for DirectX 11 shader. |
DONT_USE_SHADER_COMPILER | Build the binary without support of the DirectX 12 shader compiler. |
USE_RESOURCES | Build the binary with support of compiling binary resources. |
Last update: 2018-08-10
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