shown in other instead.
A GUI mesh is a non-flat GUI object based on an arbitrary mesh. If the mesh contains several surfaces, the same GUI will be rendered on each of them.
Basically, the GUI mesh is a non-flat display, on which GUI is rendered. You can interact with such GUI the same way as with GUI created via the Gui class.
Creating GUI Mesh
You can add a GUI mesh via UnigineEditor and then assign a widget to it via UnigineScript.
To add the GUI mesh:
- Run UnigineEditor
- On the Menu bar, click Create -> Effects -> GUI Mesh.
- Specify a mesh on which the GUI will be rendered.
- Place the GUI mesh in the world and specify the required parameters for it.
- In the script, get the GUI object via the engine.editor.getNodeByName() (or engine.editor.getNode() if you have the node index) and assign a widget to it by using functions of the ObjectGuiMesh class.
Editing GUI Mesh
On the Gui tab of the Nodes panel, you can adjust the following parameters of the GUI mesh:
|Mouse show||Indicates if the mouse cursor should be rendered in the GUI mesh.|
|Control distance||Distance at which the GUI mesh becomes controllable.|
|Screen width||Width of the GUI object in pixels.|
|Screen height||Height of the GUI object in pixels.|