GameCallback Class
Game Framework is deprecated and no longer supported. We can't guarantee the stable work of the framework.
This class provides an ability to call functions of the other class.
The GameCallback class implementation can be found in the data/framework/game/game_callback.h file.
GameCallback Class
Members
int isAlive()
Returns a value indicating if a callback can be called.Return value
1 if a callback can be called; otherwise 0.Unigine::CallbackBase getCallback()
Returns a callback.Return value
Callback.int getFunctionId()
Returns a callback function ID.Return value
Function ID.string getFunctionName()
Returns a callback function name.Return value
Function name.variable getInstance()
Returns a user class instance, for which a callback is created.Return value
User class instance. If the callback function is static, then the return value is NULL.string getKey()
Returns a unique callback identity key.Return value
Unique identity key.int getNumArgs()
Returns a number of function arguments.Return value
Number of function arguments.int createCallback(variable instance, string function, variable arg0 = 0, variable arg1 = 0, variable arg2 = 0, variable arg3 = 0)
Creates a callback for a class instance.Arguments
- variable instance - User class instance, for which the callback function is called. If the callback function is static, then the return value is NULL.
- string function - Name of the callback function.
- variable arg0 - Function argument, optional.
- variable arg1 - Function argument, optional.
- variable arg2 - Function argument, optional.
- variable arg3 - Function argument, optional.
Return value
1 if the callback is created successfully; otherwise 0.int equals(variable instance, string function, int num_args = 0)
Returns a value indicating if a callback meets conditions.Arguments
- variable instance - User class instance, for which the function is called. If the callback function is static, then the return value is NULL.
- string function - Function name.
- int num_args - Number of function arguments.
Return value
1 if a callback meets conditions; otherwise 0.int equals(GameCallback c)
Returns a value indicating if callbacks are equal.Arguments
- GameCallback c - Second callback to compare with.
Return value
1 if callbacks are equal; otherwise 0.GameCallback()
Constructor. Creates a new GameCallback class instance.void run()
Runs a callback function.Last update: 2017-07-03
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