Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

Unigine::WidgetLabel Class

Header:#include <UnigineWidgets.h>
Inherits:Widget

This class creates a text label.

The following sample demonstrates the usage of the WidgetLabel class:

WidgetLabel Class

Members


static WidgetLabelPtr create(const Ptr<Gui> & gui, const char * str = 0)

Constructor. Creates a new text label.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the new label will belong.
  • const char * str - Text of the label. This is an optional parameter.

Ptr<WidgetLabel> cast(const Ptr<Widget> & widget)

Arguments

  • const Ptr<Widget> & widget

void setText(const char * text)

Sets a text for the label.

Arguments

  • const char * text - Label text.

const char * getText()

Returns the text of the label.

Return value

Label text.

void setTextAlign(int align)

Sets alignment of the label.

Arguments

  • int align - One of the Gui:: Enumeration with ALIGN_* prefixes.

int getTextAlign()

Returns alignment of the label.

Return value

Alignment of the label: one of the Gui:: Enumeration with ALIGN_* prefixes.

int type()

WidgetLabel type.

Return value

WidgetLabel type identifier.
Last update: 2017-07-03