Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

Unigine::ObjectVolumeOmni Class

Header:#include <UnigineObjects.h>
Inherits:Object

This class is used to create a volume omni object. It simulates a visible volume of light emitted from a flat light source.

The volume omni object is rendered as a flat rectangle and billboards around its edges. The rectangle simulates a light emitting surface and billboards create a light volume around it.

ObjectVolumeOmni Class

Members


static ObjectVolumeOmniPtr create(float width, float height, float radius)

Constructor. Creates a new volume omni object with given properties.

Arguments

  • float width - Width of the central rectangle in units.
  • float height - Height of the central rectangle in units.
  • float radius - Size of billboards in units.

Ptr<ObjectVolumeOmni> cast(const Ptr<Object> & base)

Casts an ObjectVolumeOmni out of the Object instance.

Arguments

  • const Ptr<Object> & base - Pointer to Object.

Return value

Pointer to ObjectVolumeOmni.

Ptr<ObjectVolumeOmni> cast(const Ptr<Node> & node)

Casts an ObjectVolumeOmni out of the Node instance.

Arguments

  • const Ptr<Node> & node - Pointer to Node.

Return value

Pointer to ObjectVolumeOmni.

void setAttenuation(float attenuation)

Sets attenuation that controls how fast the volume omni object fades out when a camera looks at it from a side.

Arguments

  • float attenuation - Attenuation factor. If a too small value is provided, 1E-6 will be used instead.

float getAttenuation()

Returns attenuation that modulates smooth fading of the volume omni object when the camera looks at it from a side.

Return value

The current attenuation factor.

float getHeight()

Returns the height of the central flat rectangle in units.

Return value

The height of the central rectangle in units.

void setRadius(float radius)

Sets the width of billboards at the edges.

Arguments

  • float radius - A new width in units. If a negative value is provided, 0 will be used instead.

float getRadius()

Returns the size of billboards.

Return value

The size of billboards in units.

void setSize(float width, float height)

Sets new dimensions of the volume omni object.

Arguments

  • float width - A new width of the central flat rectangle in units. If a negative value is provided, 0 will be used instead.
  • float height - A new height of the central flat rectangle in units. If a negative value is provided, 0 will be used instead.

float getWidth()

Returns the width of the central flat rectangle.

Return value

The width of the central rectangle in units.

int type()

Last update: 2017-07-03