Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

C# Integration Samples

The engine can be integrated into other applications by using the Unigine.App class which has the same behavior as C++ Unigine::App class.

Unigine SDK includes examples of such integration into the Windows Forms applications with:

Last update: 2017-07-03