This page has been translated automatically.
Setting Up Development Environment
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

engine.border Functions

The functions described below are available when the AppBorder plugin is loaded.

If the plugin is loaded together with the engine, the HAS_APP_BORDER definition is set. This definition can be used, for example, to avoid errors if the plugin is not loaded: the code in which the plugin functions are executed can be wrapped around as follows:

Source code (UnigineScript)
	// engine.border functions

int engine.border.getBorder()

Returns the current border size.

Return value

Border size in pixels.

void engine.border.setBorder(int border)

Sets a border size.


  • int border - >Border size in pixels. If a negative value is specified, 0 will be used instead.
Last update: 2017-07-03
Build: ()