EntityPool Class
Game Framework is deprecated and no longer supported. We can't guarantee the stable work of the framework.
The storage class for the entities.
The EntityPool class implementation can be found in the data/framework/game/level.h file.
EntityPool Class
Members
Entity getEntity(string type)
Checks if the entity is in the pool.Arguments
- string type - Entity type.
Return value
Entity if it is in the pool; otherwise NULLvoid append(Entity entity)
Adds an entity to the pool.Arguments
- Entity entity - Entity to append.
void clear()
Clears an entity pool.EntityPool(string name)
Constructor. Creates a new EntityPool class instance in the specified namespace.Arguments
- string name - Name of the namespace, which describes all of the entity classes.
Last update: 2017-07-03
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)