Goto
Tells the interpreter to jump to another point in the code, specified by a label. Jumps can be made from one function to another, for example.
Syntax
someLabel:
// some_code;
goto someLabel;
Parts
- someLabel is a statement identifier.
Examples
int i = 0;
myLabel:
log.message("%d ",i);
i++;
if(i < 2) goto myLabel;
// the output is: 0 1
Labels can be constructed dynamically at the point of jumping.
int i = 0;
string prefix = "my";
string postfix = "Label";
myLabel:
log.message("%d ",i);
i++;
if(i < 2) goto prefix + postfix;
// the result is: 0 1
Last update: 2017-07-03
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