This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Resource

Resource is a tool for compiling binary resources (*.resource files, zipped and encoded to base64), which then will be embedded during compilation of the binary executable.

To invoke the Resource tool, run resource_* from a command-line (the x86 or x64 postfix) and specify all the required resources.

See Also

  • The Unigine::Resource class.

Command Line Options

The Resource tool recognizes the following command-line options:

  • -o NAME - a name of the output file.
    Shell commands
    D:\UnigineSDK\bin>resource_x64 icon1.ico -o icon
    As the result, the icon file will be created.

Usage

  • If you run the Resource tool without the -o option, the *.resource file named after the source file will be created. For example:
    Shell commands
    D:\UnigineSDK\bin>resource_x64 icon1.ico
    The icon1.resource file is created.
  • If you specify several resources to be compiled without the -o option, several *.resource files named after the source files will be created. For example:
    Shell commands
    D:\UnigineSDK\bin>resource_x64 icon1.ico splash.png
    2 files icon1.resource and splash.resource are created.
  • If you specify the -o option, all the specified resources will be added to 1 file. For example:
    Shell commands
    D:\UnigineSDK\bin>resource_x64 icon1.ico splash.png -o images.resource

Notice
To load data from a *.resource file, use methods of the Unigine::Resource class.

Encrypting Password

To encrypt a password by using the Resource tool, perform the following:

  1. Create a text file named password that contains your password. For example, you can create such file via the command prompt:
    Shell commands
    D:\UnigineSDK\bin>echo MyPassword > password
    If the file already exists, its content will be overwritten with the given one (in this case, MyPassword).
  2. Run <UnigineSDK>/bin/resource_* (with the x86 or x64 postfix) for the password file. For example:
    Shell commands
    D:\UnigineSDK\bin>resource_x64 password

As the result, the password.resource file that contains the encrypted password will be created.

To rebuild the engine with the password, copy this file to <UnigineSDK>/source/engine directory. Note that the password should be the same as the one that is entered when creating a UNG archive.

Last update: 2017-07-03
Build: ()