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Rendering-Related Classes
This version of documentation is OUTDATED! Please switch to the latest one.

Rendering Settings

This panel allows adjusting the rendering settings of the world and can be invoked by pressing Alt+R (see Controls and Navigation). It has a set of tabs given below.

Rendering settings

Rendering Settings
  • Common — the basic rendering settings (rendering distances; reflection, wireframe and background colors; fields for the post-materials specification, etc.).
  • Parameters — the vegetation animation parameters applied across the whole world.
  • TAA — the settings of the temporal anti-aliasing (TAA).
  • SSAO — the settings of the screen-space ambient occlusion (SSAO).
  • SSGI — the settings of the screen-space global illumination (SSGI).
  • SSS — the settings of the subsurface scattering.
  • SSR — the settings of the screen-space reflections (SSR).
  • Water SSR — the settings of the water screen-space reflections (SSR).
  • Clouds — the settings of the clouds.
  • Environment — the settings controlling environment of the scene (scattering, haze, etc.).
  • Postprocess — the settings of the rendering post-processeses: refraction, motion blur, and volumetric shadows.
  • DOF — the settings of the depth of field (DoF) effect.
  • Camera Effects — the settings of the camera.
  • Color — the scene color correction settings.
Warning
Make sure that you disable all post-effects (SSAO, SSR, SSS, Bloom, DoF, Bokeh) on all the multi-monitor configurations.
Last update: 2017-07-03
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